404 RUST 2X SOLO/DUO/TRIO |ПТ |ДЛЯ НОВИЧКОВ 14.08 [ 8 days online ]

120 ms · Chicago

Jitter 1 ms

Last checked 1 m ago

3 / 550 players

ВАЙП БЫЛ 3д НАЗАД

2x Max 3 10 days live Avg ping 125.8 ms Avg jitter 6.4 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 46.174.54.197:28031

First seen 07.08.2026

Ping history from Chicago

133.2ms122.9msAug 11Aug 17

Jitter history

12ms3.7msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 120 ms 5
Online 122 ms 7
Online 121 ms 4
Online 121 ms 3
Online 129 ms 2
Online 126 ms 4
Online 120 ms 2
Online 132 ms 2
Online 127 ms 2
Online 120 ms 5
Online 133 ms 7
Online 121 ms 7
Online 120 ms 7
Online 128 ms 7
Online 121 ms 9
Online 131 ms 6
Online 128 ms 4
Online 132 ms 5
Online 128 ms 2
Online 133 ms 3
Online 121 ms 6
Online 122 ms 8
Online 129 ms 11
Online 132 ms 8
Online 121 ms 8
Online 139 ms 9
Online 122 ms 7
Online 137 ms 9
Online 137 ms 6
Online 127 ms 3
Online 120 ms 1
Online 137 ms 1
Online 128 ms 9
Online 136 ms 10
Online 130 ms 14
Online 122 ms 11
Online 132 ms 18
Online 139 ms 17
Online 132 ms 13
Online 129 ms 11
Online 131 ms 5
Online 132 ms 6
Online 122 ms 1
Offline
Online 120 ms 2
Online 126 ms 3
Online 121 ms 3
Online 129 ms 5
Online 120 ms 7
Online 126 ms 4

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.