#6 BLOODY RUST MAX2 [X2|TP|KITS|RPG|PVP] 17.08 Wipe [ 8 days online ]

133 ms · Chicago

Jitter 7.1 ms

Last checked 39 s ago

3 / 100 players

ВАЙП 7Ч НАЗАД!

2x Max 2 10 days live Avg ping 127.4 ms Avg jitter 6.6 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 194.93.2.92:35600

First seen 07.08.2026

Ping history from Chicago

134.2ms124.6msAug 11Aug 17

Jitter history

12.5ms4.1msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 133 ms 2
Online 123 ms 2
Offline
Online 131 ms 0
Online 122 ms 0
Online 129 ms 0
Online 133 ms 0
Online 123 ms 1
Online 131 ms 0
Online 134 ms 0
Online 132 ms 0
Online 123 ms 0
Online 133 ms 0
Online 122 ms 1
Online 133 ms 0
Online 137 ms 1
Online 132 ms 1
Online 134 ms 0
Online 122 ms 1
Online 122 ms 0
Online 127 ms 0
Online 122 ms 0
Online 129 ms 0
Online 132 ms 0
Online 121 ms 1
Online 129 ms 0
Online 122 ms 0
Online 128 ms 0
Online 139 ms 0
Online 130 ms 1
Online 123 ms 0
Online 121 ms 0
Online 138 ms 0
Online 123 ms 0
Online 127 ms 0
Online 121 ms 0
Online 132 ms 0
Online 122 ms 0
Online 140 ms 0
Online 134 ms 1
Online 130 ms 2
Online 147 ms 1
Online 132 ms 0
Online 130 ms 0
Online 122 ms 0
Online 123 ms 0
Online 133 ms 0
Online 133 ms 0
Online 133 ms 0
Online 123 ms 2

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.