[EU/DK] CASHRUST - PVE SURVIVAL [ 8 days online ]
118 ms · Chicago
Jitter 8.7 ms
Last checked 8 s ago
3 / 80 players
Custom Map
Modded 10 days live Avg ping 109.9 ms Avg jitter 7.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 78.157.112.48:25566
First seen 07.08.2026
Server info
Running Custom Oil Point from Shemov, edited by CashDK.
6 Year old PVE server with no TechTree.
120 min day - 5 min night.
1200 RaidableBases and 50 timed Events during the day.
Scientists and Zombies roaming and patrolling the map.
25 Dynamic Monumnets changes place with every restart.
25 Buyable BuildingSites, scrap in Outpost.
Plugins default: SimpleFurnace, Skinner 5000 skin - No Official / DLC, WallPaper Tool - No Official / DLC, Blueprint Share, Cooking 2.0,\
AutoFarm, \
AnimalFarm, \
GanJa and Geodes,\
Mini Copter, Storage and light, \
Remove unlimted with Hammer.\
Skilla, 72 unique buff types, gain x2 in collecting and harvesting.\
Vehicle Deployed Locks, \
Sign Artist,\
Stacks x3,\
Water Bases, allows to build structures on the surface of the Water.\
Buy Electricity, draw electricity straight from the generator bought in outpost.\
Buyable Recycler and Quarry,\
Industrial addon, add storage adapter to Recycler, turrets.....\
Buyable JetPack, ParaPlane, ZipLine and Backpack in Outpost.\
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Quest shop at Outpost.\
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Buyable Events/plugins with Scrap:\
JetPack, ParaPlane, ZipLine and Backpack.\
\
Events on server:\
Jet Event, Junkyard Event, TrainHeist, Caravan, Paratroopers\
PlaneCrash Event, Airfield Event, Harbor Event, Supermarket Event\
Armored Train Event, Heli Refuel Event, Triangulation Event, Convoy Event\
Sat Dish Event, Shipwreck Event, Dome Event, Cargo Train Event\
Pilot Eject Event, Sputnik, Ferry Terminal Event, Heavy Cargoship Event\
Power Plant Event, Gas Station Event, Artic Base Event, Air Event\
Airfield Drop,
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 118 ms | 4 | |
| Online | 103 ms | 4 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 127 ms | 2 | |
| Online | 109 ms | 4 | |
| Online | 110 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 1 | |
| Online | 120 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 110 ms | 3 | |
| Online | 103 ms | 2 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 120 ms | 1 | |
| Online | 103 ms | 4 | |
| Online | 111 ms | 2 | |
| Online | 105 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 111 ms | 2 | |
| Online | 103 ms | 3 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 5 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.