[EU East] Facepunch Large [ 8 days online ]

129 ms · Chicago

Jitter 0.6 ms

Last checked 1 m ago

79 / 400 players

Procedural Map

10 days live Avg ping 129.5 ms Avg jitter 2.2 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 57.128.211.27:28015

First seen 07.08.2026

Server info

This is an official server owned and operated by Facepunch.

People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

Ping history from Chicago

130.6ms127.5msAug 11Aug 17

Jitter history

2.2ms0.8msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 129 ms 80
Online 128 ms 74
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Online 130 ms 38
Online 130 ms 36
Online 129 ms 30
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Online 135 ms 145
Online 129 ms 128
Online 134 ms 112
Online 130 ms 116
Online 131 ms 102
Online 129 ms 89
Online 130 ms 52
Online 134 ms 33
Online 130 ms 23
Online 129 ms 36
Online 129 ms 60
Online 126 ms 85
Online 127 ms 112
Online 126 ms 131
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Online 128 ms 101
Online 128 ms 100
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Online 126 ms 60
Online 129 ms 59
Online 132 ms 86
Online 131 ms 120
Online 133 ms 154
Online 129 ms 158
Online 129 ms 146
Online 129 ms 148
Online 130 ms 133
Online 130 ms 97
Online 135 ms 127
Online 135 ms 113
Online 130 ms 85
Online 129 ms 69
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Online 132 ms 179
Online 128 ms 192

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.