[GUA] UKRAINE | MAIN | X2 | MAP WIPE 13.08 [ 8 days online ]

127 ms · Chicago

Jitter 2.1 ms

Last checked 2 m ago

20 / 60 players

Custom Map

2x 10 days live Avg ping 129.7 ms Avg jitter 1.9 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 51.38.147.216:28115

First seen 07.08.2026

Ping history from Chicago

130.9ms128.4msAug 11Aug 17

Jitter history

2.1ms0.7msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 127 ms 22
Online 131 ms 11
Online 130 ms 9
Online 128 ms 8
Online 130 ms 3
Online 129 ms 0
Online 131 ms 7
Online 129 ms 8
Online 130 ms 19
Online 129 ms 33
Online 134 ms 35
Online 134 ms 44
Online 134 ms 44
Online 129 ms 36
Online 130 ms 30
Online 128 ms 26
Online 131 ms 12
Online 131 ms 4
Online 131 ms 3
Online 130 ms 25
Online 128 ms 32
Online 127 ms 52
Online 132 ms 67
Online 128 ms 71
Online 128 ms 58
Online 126 ms 60
Online 128 ms 59
Online 129 ms 57
Online 129 ms 46
Online 127 ms 17
Online 128 ms 8
Offline
Online 131 ms 41
Online 129 ms 62
Online 130 ms 98
Online 129 ms 103
Online 131 ms 109
Online 130 ms 112
Online 129 ms 105
Online 129 ms 91
Online 130 ms 79
Online 131 ms 74
Online 129 ms 36
Online 130 ms 9
Online 134 ms 7
Online 130 ms 49
Online 125 ms 68
Online 129 ms 103
Online 129 ms 147
Online 128 ms 179

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.