[DK] Fudge Begynderserver | Solo/Duo/Trio | PvP/PvE-zoner | Bi- [ 8 days online ]
103 ms · Chicago
Jitter 4.4 ms
Last checked 1 m ago
1 / 50 players
Procedural Map
Max 3 10 days live Avg ping 100.8 ms Avg jitter 6.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 213.32.245.243:28019
First seen 07.08.2026
Server info
Velkommen til en Fudge Gaming server! Fudge Begynderserver - Danmarks største og ældste begynderserver!
Serveren er for dig der er ny i spillet, for dig der ønsker at hjælpe nye spillere eller for dig der gerne vil lave PvP mod nogle erfarne spillere.
Vores to zoner - Safe Heaven (SH) og Hardcore Hell (HH) - gør at du som ny, kan lære spillet i dit tempo og gør at du som erfaren, kan have det sjovt.
Læs vores fulde regelsæt GRUNDIGT på discord! (https://discord.gg/rEpJa3e)
Grundregler:Ingen griefing, overtagelse af baser, toxic opførsel, targeting, streamsniping, eller trolling.
Du må have ligeså mange baser (Tugboats er også en base) du vil i SH, ELLER have ET compound/EN base i HH.
Ingen despawning af items
Gruppe på maks 3 i alt under et wipe.
SH regler:
Ingen PvP, tyveri eller looting af andre spillere og baser. Dog må du gerne forsvare dig selv.
Ingen brug af traps eller turrets. Dette er dog undtaget inde i baser og aflukkede compunds.
Ingen raiding i zonen.
HH regler:
PvP er tilladt
Raiding er tilladt i zonen af spillere bosat her.
Ingen zonecaming.
Ingen indespærring af monumenter.
Oil Rigs og Cargo er en del af HH uanset deres placering på mappet.
Særlige Regler:
Offline-raiding ikke tilladt af spillere med over 1.000 og i tidsrumet 22.00-14.00
Kontakt staff før du flytter zone
Flytning af zone maks to gange under et wipe.
Er du bosat i SH og har over 600 timer i Rust, er PvP loot ikke tilladt at tage med hjem i SH.
Alliancer er ikke tilladt.
Serveren wiper både map og BP den første torsdag i hver måned og map wiper tredje og e
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 103 ms | 2 | |
| Online | 110 ms | 5 | |
| Online | 113 ms | 3 | |
| Online | 95 ms | 3 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 110 ms | 2 | |
| Online | 113 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 111 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 111 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 3 | |
| Online | 111 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 111 ms | 2 | |
| Online | 113 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 113 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 96 ms | 2 | |
| Online | 95 ms | 1 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.