[EU] Recess Gaming - Build | Creative | Sandbox [ 8 days online ]

103 ms · Chicago

Jitter 0.6 ms

Last checked 17 s ago

17 / 50 players

Custom Map

10 days live Avg ping 102.9 ms Avg jitter 1.3 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 185.125.169.241:28019

First seen 07.08.2026

Server info

Welcome to Recess Build Server!

Join our Discord to stay updated with all our latest news and developments.

www.recess.no

Ping history from Chicago

103.4ms102.7msAug 11Aug 17

Jitter history

2.8ms0.3msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 103 ms 6
Online 103 ms 5
Online 102 ms 3
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Online 103 ms 9
Online 103 ms 6
Online 102 ms 9
Online 104 ms 11
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Online 103 ms 15
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Online 103 ms 10
Online 102 ms 17
Online 103 ms 9
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Online 103 ms 9
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Online 104 ms 10
Online 103 ms 9
Online 104 ms 12
Online 102 ms 8
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Online 103 ms 1
Online 104 ms 0
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Online 103 ms 3
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Online 103 ms 7
Online 102 ms 4
Online 103 ms 5
Online 102 ms 9
Online 102 ms 7
Online 103 ms 1
Online 102 ms 2
Online 113 ms 2
Online 103 ms 0
Online 102 ms 1
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Online 103 ms 11

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.