EU Limitless 2x Monthly No Offlines|No BP Wipes|Noob Friendly [ 8 days online ]

97 ms · Chicago

Jitter 3.5 ms

Last checked 2 m ago

31 / 200 players

discord.gg/Limitless

2x No BP wipe 10 days live Avg ping 98.1 ms Avg jitter 2.5 ms Wipe halving: 5 days

Join Discord

Connect: 185.248.134.15:28015

First seen 07.08.2026

Next wipe: (in 20 days) Predicted

Last wipe: (9 d ago)

Ping history from Chicago

99.2ms96.8msAug 11Aug 17

Jitter history

3.2ms0.4msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 97 ms 28
Online 97 ms 25
Online 103 ms 15
Online 96 ms 12
Online 103 ms 5
Online 97 ms 4
Online 97 ms 2
Online 97 ms 1
Online 97 ms 9
Online 97 ms 32
Online 97 ms 37
Online 97 ms 34
Online 97 ms 40
Online 96 ms 38
Online 97 ms 18
Online 97 ms 22
Online 96 ms 8
Online 97 ms 7
Online 97 ms 4
Online 97 ms 5
Online 97 ms 8
Online 97 ms 18
Online 97 ms 23
Online 97 ms 34
Online 96 ms 29
Online 97 ms 26
Online 97 ms 24
Online 103 ms 22
Online 96 ms 18
Online 103 ms 11
Online 103 ms 8
Online 103 ms 4
Online 104 ms 12
Online 97 ms 15
Online 103 ms 17
Online 97 ms 27
Online 96 ms 28
Online 97 ms 25
Online 97 ms 29
Online 97 ms 20
Online 103 ms 22
Online 97 ms 12
Online 96 ms 12
Online 103 ms 8
Online 97 ms 3
Online 103 ms 7
Online 97 ms 7
Online 103 ms 15
Online 97 ms 25
Online 97 ms 45

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.