#4 WIN-RUST | PVE | x2/x3 | BOSSES|ZOMBIE|EXP|RAIDBASES|SHOP [ 8 days online ]
163 ms · Chicago
Jitter 6.7 ms
Last checked 37 s ago
12 / 200 players
Procedural Map
2x 10 days live Avg ping 155 ms Avg jitter 6.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.220.216.79:20000
First seen 07.08.2026
Server info
★ PVE | x2 DAY x3 NIGHT | WIPE - JOIN NOW
RU:
★ PVE СЕРВЕР - вас не убьют и не зарейдят другие игроки(но последний день перед вайпом - СУДНЫЙ ДЕНЬ(полное PVP)). Вирус мутировал и стал умнее - Зомби Рейдеры атакуют ваши постройки если найдут, не оставляйте их без присмотра и защиты. СМОЖЕШЬ ВЫЖИТЬ?
☀ День 55м | ◯ Ночь 5м
x2 ресурсы днём | x3 ночью
★ БЫСТРЫЙ ПРОГРЕСС БЕЗ ГРИНДА: ✓ Востанавление инвентаря после смерти; ✓ EXP система + магазин; ✓ Ежедневные карты с наградами; ✓ Прокачка собственных карьеров; ✓ БОССЫ, ЗОМБИ и Базы для Рейда; ✓ Дроп оружия с NPC
★ УДОБСТВО И БАЛАНС: ✓ Телепортация | Remove, ✓ Быстрые печи | Мгновенный крафт; ✓ Античит; ✓ Активная опытная администрация
EN:
★ PVE SERVER - you won't be killed or raided by other players (but the last day before the wipe is DOOMSDAY (full PVP)). The virus has mutated and become smarter - Zombie Raiders will attack your buildings if they find them, do not leave them unattended and protected. CAN YOU SURVIVE?
☀ Day 55m | ◯ Night 5m
x2 resources during the day | x3 at night
★ FAST PROGRESS WITHOUT GRINDING: ✓ Restoring inventory after death; ✓ EXP system + store; ✓ Daily cards with rewards; ✓ Leveling up your own quarries; ✓ BOSSES, ZOMBIES and RAID BASES; ✓ Weapon drops from NPCs
★ CONVENIENCE AND BALANCE: ✓ Teleportation | Remove, ✓ Fast furnaces | Instant crafting; ✓ Anti-cheat; ✓ Active and experienced administration
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 163 ms | 12 | |
| Online | 154 ms | 11 | |
| Online | 150 ms | 15 | |
| Online | 156 ms | 14 | |
| Online | 137 ms | 9 | |
| Online | 145 ms | 5 | |
| Online | 154 ms | 1 | |
| Online | 145 ms | 7 | |
| Online | 144 ms | 7 | |
| Online | 145 ms | 11 | |
| Online | 153 ms | 14 | |
| Online | 145 ms | 15 | |
| Online | 161 ms | 13 | |
| Online | 149 ms | 13 | |
| Online | 144 ms | 13 | |
| Online | 145 ms | 10 | |
| Online | 146 ms | 9 | |
| Online | 146 ms | 8 | |
| Online | 157 ms | 5 | |
| Online | 160 ms | 2 | |
| Online | 150 ms | 4 | |
| Online | 140 ms | 8 | |
| Online | 151 ms | 15 | |
| Online | 181 ms | 16 | |
| Online | 163 ms | 14 | |
| Online | 160 ms | 16 | |
| Online | — | 12 | |
| Online | 160 ms | 10 | |
| Online | 158 ms | 9 | |
| Online | 162 ms | 4 | |
| Online | 154 ms | 4 | |
| Online | 157 ms | 4 | |
| Online | 153 ms | 1 | |
| Online | 155 ms | 6 | |
| Online | 162 ms | 8 | |
| Online | 161 ms | 13 | |
| Online | 155 ms | 14 | |
| Online | 157 ms | 23 | |
| Online | 155 ms | 17 | |
| Online | 157 ms | 12 | |
| Online | 157 ms | 8 | |
| Online | 151 ms | 8 | |
| Online | 150 ms | 3 | |
| Online | 151 ms | 2 | |
| Online | 157 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 155 ms | 1 | |
| Online | 152 ms | 5 | |
| Online | 154 ms | 7 | |
| Online | 158 ms | 8 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.