NL/EN | Driezie Rust | SOLO/DUO | VANILLA | NO OFFLINE RAID [ 8 days online ]
111 ms · Chicago
Jitter 0.6 ms
Last checked 1 m ago
0 / 70 players
Procedural Map
Max 2 10 days live Avg ping 112.7 ms Avg jitter 2.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 167.233.245.215:28015
First seen 07.08.2026
Server info
Solo or Duo - maximum 2 players. No bigger groups.
NO OFFLINE RAIDING - bases only take damage 19:00-23:00.
Vanilla rates. No kits, no shop, nothing pay-to-win.
ONLINE 24/7 - one daily restart at 05:00, back up in about 2 min
RAID window 19:00-23:00 - outside it bases take no damage
WIPE map every Friday 18:00 - blueprints stay
BP WIPE first Thursday of the month, with the Facepunch update (approx 19:45)
MAP procedural, a new one every wipe - voted for in Discord
EVENTS one automatic airdrop every 3 hours; Satellite every 2 days at 20:00
All times Europe/Amsterdam.
Discord: discord.gg/9W2dUhV8aS - type /help in game.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.