NL/EN | Driezie Rust | SOLO/DUO | VANILLA | NO OFFLINE RAID [ 8 days online ]

111 ms · Chicago

Jitter 0.6 ms

Last checked 1 m ago

0 / 70 players

Procedural Map

Max 2 10 days live Avg ping 112.7 ms Avg jitter 2.3 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 167.233.245.215:28015

First seen 07.08.2026

Next wipe: (in 4 days) High confidence

Server info

Solo or Duo - maximum 2 players. No bigger groups.
NO OFFLINE RAIDING - bases only take damage 19:00-23:00.
Vanilla rates. No kits, no shop, nothing pay-to-win.

ONLINE 24/7 - one daily restart at 05:00, back up in about 2 min
RAID window 19:00-23:00 - outside it bases take no damage
WIPE map every Friday 18:00 - blueprints stay
BP WIPE first Thursday of the month, with the Facepunch update (approx 19:45)
MAP procedural, a new one every wipe - voted for in Discord
EVENTS one automatic airdrop every 3 hours; Satellite every 2 days at 20:00

All times Europe/Amsterdam.
Discord: discord.gg/9W2dUhV8aS - type /help in game.

Ping history from Chicago

113.2ms111.4msAug 11Aug 17

Jitter history

2.9ms0.5msAug 11Aug 17

Recent history from Chicago

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.