SwedenRust - 2x Vanilla - Fridays 18:00 [ 8 days online ]

112 ms · Chicago

Jitter 0.6 ms

Last checked 48 s ago

20 / 115 players

Custom Map

2x 10 days live Avg ping 110.3 ms Avg jitter 3.9 ms

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 45.92.38.134:28015

First seen 07.08.2026

Ping history from Chicago

112ms109.4msAug 11Aug 17

Jitter history

4.6ms2.7msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 112 ms 24
Online 113 ms 19
Online 113 ms 14
Online 106 ms 6
Online 106 ms 5
Online 119 ms 17
Online 106 ms 20
Online 106 ms 21
Online 106 ms 28
Online 106 ms 38
Online 106 ms 56
Online 106 ms 52
Online 119 ms 51
Online 113 ms 60
Online 113 ms 37
Online 113 ms 25
Online 106 ms 13
Online 112 ms 15
Online 113 ms 26
Online 106 ms 36
Online 113 ms 50
Online 113 ms 69
Online 113 ms 89
Online 112 ms 79
Online 113 ms 79
Online 113 ms 95
Online 106 ms 78
Online 113 ms 49
Online 112 ms 23
Online 119 ms 19
Online 106 ms 37
Online 106 ms 53
Online 105 ms 72
Online 113 ms 113
Online 113 ms 129
Online 106 ms 124
Online 106 ms 114
Online 112 ms 65
Online 106 ms 9
Online 113 ms 7
Online 113 ms 3
Online 113 ms 2
Online 113 ms 2
Online 106 ms 0
Online 113 ms 1
Online 113 ms 1
Online 106 ms 1
Online 106 ms 1
Online 113 ms 4
Online 114 ms 2

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.