[GER]DuKs#2 Anfängerfreundlich - PVP, low Upkeep, Raid Times [ 8 days online ]
115 ms · Chicago
Jitter 3.5 ms
Last checked 24 s ago
4 / 100 players
Custom Map
10 days live Avg ping 110.6 ms Avg jitter 3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.251.2.84:29015
First seen 07.08.2026
Server info
Welcome to our server! [GER]DuKs#2 Anfängerfreundlich - PVP, low Upkeep, Raid Times
Map-Wipe every 1 .Thursday of the month -> No Blueprint Wipes!!
-> Beginner-friendly: The community and admins provide support if you have any questions or problems
Visit us on our Discord (Duks-discord.de / discord.gg/npRA3s6) or our homepage (www.duks-gaming.de)
VIP (Skip-Queue) available at: https://duksgaming.craftingstore.net/
For help, support and general things, just talk to us on the Discord
Server restart, daily 05:00 (CET)
-> Chat language: German (English for all other languages!)
-> No base takeover | TCs set during a raid must be demolished
-> Raid-Times - No Raids outside of permitted times!
-> Hacking, bugusing and racism will be punished with a ban!
-> Admins help (if possible) with demolition and construction help
Also note the further information via !Rules, !Info or !Help
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
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| Online | 115 ms | 4 | |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.