[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events [ 8 days online ]
109 ms · Chicago
Jitter 3.8 ms
Last checked 6 s ago
4 / 100 players
Procedural Map
10 days live Avg ping 111.4 ms Avg jitter 3.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.243.54.148:2365
First seen 07.08.2026
Server info
A clean and rewarding PvE experience with structured progression and custom events.
Fight zombies, hunt bosses, call in Heli Signals, and face tiered Bradley APC encounters.
Level up, use kits, expand inventory with backpacks, and earn daily vote rewards.
Information:
● PvE Enabled — No player or building damage
● Wipes Only on Forced Updates [Last wipe: 8/6]
● Active Staff & Friendly Community
● Vanilla Decay Rates to prevent oversized bases
Features:
● Zombies & Custom Bosses - Fight roaming zombies and powerful custom bosses with better rewards
● Multi Events - Automatic server events every 1-2 hours with rewards and leaderboards
● Weekly Event Leaderboards - Earn rewards for reaching Top 1 in weekly event rotations
● Auto Upgrade - Automatically upgrade your base via cupboard
● Raidable Bases - Raid randomly spawning bases for extra loot
● TP - Teleport to homes and friends instantly
● Levels - Gain XP from farming to boost efficiency
● Backpack - Extra inventory accessible anytime
● Stacks+ - Increased stack sizes for easier storage
● Discord Linking Rewards + Duckling Prefix
Use /info in chat for a full list of commands and helpful information
Rules:
● No raiding, griefing or looting of any kind.
● No camping loot rooms, monuments or any highly concentrated areas.
● Racism, insults, threats or excessive toxicity in chat or voice chat are not tolerated.
● Using exploits, bugs or unintended mechanics is strictly prohibited.
● No blocking waterways, building around monuments or large areas of land.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 115 ms | 2 | |
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| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 121 ms | 2 | |
| Online | 115 ms | 1 | |
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| Online | 109 ms | 3 | |
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| Online | 108 ms | 2 | |
| Online | 115 ms | 3 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.