[EU] Uclezia PvE - Events | Raid | Skins | Convoy | Kits [ 8 days online ]
109 ms · Chicago
Jitter 0.6 ms
Last checked 1 m ago
9 / 50 players
Uclezia Map FPS+
10 days live Avg ping 111 ms Avg jitter 3.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.243.33.183:28000
First seen 07.08.2026
Server info
Welcome to Uclezia!
A pure and friendly Rust PvE experience focused on community and cooperation.
SERVER INFO:
- Player & building damage disabled
- Vanilla Stack Size
- Your inventory will be restored upon death
- No Blueprint Wipe | BP Team Sharing
- Reduced Upkeep
- Purge (24h before wipe PvP is enabled)
- Kits
- Demo recording available for Content Creator
PLUGINS:
- Multi-language Support: Most plugins translated in several languages
- Boss Monster Arenas: Underground boss fights with special abilities
- SkinBox, Custom Events in all monuments, Virtual Quarries, Convoy, Monument Lock, Raidable Bases, Heli Signals, Industrial Recycler, Nature Tool (spawn tree/bush and more), Dungeon, Sign Artist, Abandoned Bases PvP, Backpack, Building Workbench, Instant Airdrop, Remover Tool, Rust Chat Quiz, Skinbox for Wallpaper, and more!
Complete guide available on Discord! => discord.uclezia.com
Ping history from Chicago
Jitter history
Recent history from Chicago
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| Online | 109 ms | 10 | |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.