EpicLiO.com [ 8 days online ]

116 ms · Chicago

Jitter 22.5 ms

Last checked 50 s ago

0 / 50 players

Procedural Map

10 days live Avg ping 163.7 ms Avg jitter 69 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 144.76.91.203:28215

First seen 07.08.2026

Ping history from Chicago

239.7ms125.7msAug 11Aug 17

Jitter history

87.1ms11.2msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 116 ms 0
Online 160 ms 0
Online 130 ms 0
Online 137 ms 0
Online 111 ms 0
Online 115 ms 0
Online 126 ms 0
Online 129 ms 0
Online 119 ms 0
Online 112 ms 0
Online 115 ms 0
Online 147 ms 0
Online 109 ms 0
Online 113 ms 0
Online 154 ms 0
Online 173 ms 0
Online 110 ms 0
Online 191 ms 0
Online 172 ms 0
Online 135 ms 0
Online 115 ms 0
Online 114 ms 0
Online 156 ms 0
Online 126 ms 0
Online 124 ms 0
Online 109 ms 0
Online 123 ms 0
Online 116 ms 0
Online 109 ms 0
Online 167 ms 0
Online 150 ms 0
Online 153 ms 0
Online 115 ms 0
Online 116 ms 0
Online 121 ms 0
Online 112 ms 0
Online 117 ms 0
Online 123 ms 0
Online 144 ms 0
Online 141 ms 0
Online 127 ms 0
Online 142 ms 0
Online 122 ms 0
Online 127 ms 0
Online 119 ms 0
Online 109 ms 0
Online 140 ms 0
Online 193 ms 0
Online 133 ms 0
Online 134 ms 0

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.