EU RustChimera 5X|Solo/Duo/Trio|Mini|SHOP|KIT|Trade|Tp|Monthly [ 8 days online ]
109 ms · Chicago
Jitter 3.5 ms
Last checked 26 s ago
3 / 40 players
Custom Map
5x Max 3 10 days live Avg ping 111.5 ms Avg jitter 3.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 88.198.131.67:20015
First seen 07.08.2026
Server info
WIPE: every first Thursday of the month
°Clan/Team limits: 3
°BEDS: from 20 to 80 deployable beds
°Turrets Limits: from 40 to 100
°Wipe Raid Protection: 24-hour protection after wipe
°Vote for the night skip (night duration 10 minutes)
°5x craft times
°Ability to enable or disable friendly fire between team members
°5x gather rates on everything
°Shop
°RP: Earn RP to spend in the shop
°Building materials have an increased stack
°Increased the stack size
°Increase backpack size - Backpacks
°Improved and more frequent airdrop
°Clan skin and SkinBox
°Ability to change the color of your username
°Kit
°Pvp
°Locks can be placed on vehicles
°Enable disable the crosshair
°Vehicles spawn around the map
°Quick sorting in containers or for quick loot - Quick Sort
°Improved loot
°Recycler speed 5X
°Faster and better AirDrops
°Reduced the hacking time
°Ability to change skins
°Level up the base with one command
°Repair all base with hammer
°Improved the durability of items, such as weapons, etc...
°Team members will automatically be authorized on their turrets, TC, doors, ecc..
°Splitting the stack in the furnace
°Increased the melting speed of materials
°Game information panel
°Own stash map marker, purple icon
°Wipe scheduler
°Foods doesn't burn
°Active admins
°Language: English / italiano
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Rules:
°No cheating/exploiting
No form of racism
°Don't insult other players
°Don't troll
°No Stream sniping
°Don't write, do, draw, post or talk about offensive things.
°Type /info for the rest of the in-game rules
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 4 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 4 | |
| Online | 115 ms | 3 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Offline | 109 ms | — | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 121 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 2 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 3 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.