AshRaiders X2 | SOLO/DUO/TRIO | NO LAG | Vanilla+ | Beginner Fr [ 8 days online ]

118 ms · Chicago

Jitter 0 ms

Last checked 12 s ago

7 / 100 players

Procedural Map

2x Max 3 10 days live Avg ping 122.3 ms Avg jitter 3.4 ms

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 176.104.60.204:28015

First seen 07.08.2026

Server info

*AshRaiders*
Server map size 4250 all monuments. Upkeep reduced to 40%. Decay reduced to 40%. Turrets limit 30.
Friendly for new players.

*Рейдери Попелу*
Розмір мапи — 4250, всі монументи. Утримання знижено до 40%. Гниття знижено до 40%. Збільшено ліміт на турелі до 30.
Дружній для новачків.

Ping history from Chicago

125ms117.6msAug 11Aug 17

Jitter history

3.3ms0.3msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
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Online 118 ms 12
Online 118 ms 10
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Online 117 ms 6
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Online 117 ms 14
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Online 117 ms 10
Online 118 ms 10
Online 118 ms 14
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Online 118 ms 16
Online 118 ms 18
Online 118 ms 14
Online 118 ms 11
Online 126 ms 14
Online 123 ms 7
Online 122 ms 8
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Online 127 ms 7
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Online 122 ms 5
Online 126 ms 19
Online 127 ms 21
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Online 121 ms 28

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.