[EU/GER]Rusty POWER TRIP|FW 011.08|Loot+|Solo/Duo|Events|Minico [ 8 days online ]
Offline
Last checked 20 m ago
0 / 20 players
Procedural Map
Max 2 10 days live Avg ping 103.6 ms Avg jitter 2.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.135.10.103:15253
First seen 07.08.2026
Server info
[EU/GER]Rusty POWER TRIP|FW 11.08|Loot+|Solo/Duo|Events|Minicopter|Decay50%|Panel|
Light usefull helping things :)
Info:
- PVP
- Server language is German (English is tolerated)
- InfoPanel
- Long day and small nights
- RecyclerSpeed
- DangerousTreasures
- CargoPlaneCrash
- Bradley
- VehicleAirDrops
- Group limit = 2
- low upkeep approx. 1/2, i.e. resource requirement for maintaining the base is approx. 50%
- Wipe including blueprints: Every 1st Thursday of the month.
- Wipe only (no BP Wipe) 1-2weeks. (population Quest)
- if the pop is low, wipe may be earlier.
- Griefing, Doorcamping, hacking, bugusing will be punished with a ban!
- offline raids are allowed, but online raids are explicitly desired.
- Chat language is German. English is tolerated.
- Friendly interaction with each other (follow netiquette).
- No sexist, racist or offensive expressions.
- Blackmail and anti-social behavior will not be tolerated!
- If players do not comply with warnings, they will be excluded from the server.
- walling a monument is forbidden!
- Server restart: Daily at 5:00 am (approx. 15 minutes).
- If the server crashes or you lose things due to a bug, they will NOT be replaced!
- Serversprache ist Deutsch (Englisch wird toleriert)
- low upkeep ca. 1/2, d.h. Ressourcenbedarf zur Erhaltung der Base liegt bei ca. 50%
- Gruppenlimit = 2
- Wipe inkl. Blueprints: Jeden 1. Donnerstag im Monat.
- Wipe ohne Blueprints alle 1-2 Wochen. (Je nach Population)
- offline Raids sind zwar erlaubt, aber online Raids sind erwuescht.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 2 | |
| Online | 102 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 102 ms | 2 | |
| Online | 105 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 101 ms | 1 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.