UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA [ 8 days online ]

135 ms · Chicago

Jitter 4 ms

Last checked 26 s ago

6 / 40 players

Procedural Map

Modded 10 days live Avg ping 129.5 ms Avg jitter 2.4 ms

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 79.137.69.189:6009

First seen 07.08.2026

Ping history from Chicago

130.1ms127.8msAug 11Aug 17

Jitter history

3.2ms0.5msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 135 ms 6
Online 128 ms 5
Online 128 ms 10
Online 130 ms 6
Online 131 ms 3
Online 130 ms 0
Online 129 ms 11
Online 131 ms 7
Online 133 ms 9
Online 131 ms 14
Online 131 ms 5
Online 130 ms 11
Online 130 ms 10
Online 129 ms 13
Online 128 ms 14
Online 130 ms 6
Online 129 ms 4
Online 130 ms 2
Online 130 ms 10
Online 129 ms 8
Online 126 ms 11
Online 127 ms 10
Online 133 ms 15
Online 128 ms 13
Online 128 ms 8
Online 125 ms 10
Online 128 ms 9
Online 127 ms 8
Online 127 ms 5
Online 127 ms 5
Online 128 ms 1
Online 127 ms 5
Online 130 ms 6
Online 129 ms 5
Online 132 ms 8
Online 129 ms 7
Online 129 ms 3
Online 129 ms 12
Online 127 ms 14
Online 130 ms 5
Online 130 ms 4
Online 129 ms 3
Online 128 ms 1
Online 134 ms 0
Online 133 ms 0
Online 127 ms 4
Online 128 ms 4
Online 129 ms 7
Online 127 ms 12
Online 128 ms 10

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.