RustNation - Survival & Adventure [ 8 days online ]
112 ms · Chicago
Jitter 3.5 ms
Last checked 1 m ago
5 / 40 players
Procedural Map
10 days live Avg ping 115.2 ms Avg jitter 7.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 178.24.58.76:28015
First seen 07.08.2026
Server info
Der Server ist ein reiner -Anfänger- Server. Das bedeutet, Spieler mit mehr als 800 Std, sollten sich eher nach einem anderen Server umschauen.
Teamgröße max. 3
2.Raidzeiten: Fr.-So. von 18-22 Uhr
3.Cheaten in jeglicher Form führt zu einem permanenten Ausschluss
PvP Regeln
1.Monumente abcampen ist verboten!
2.Doorcampen, ist verboten! Es muss dem Gegner Zeit zum Handeln gegeben werden!
3.PvP ist zu jederzeit erlaubt! Es sollte aber fair bleiben!
4.Griefing ist verboten! Die geraidete Base muss wieder zugänglich sein.
Serverrestart jeden morgen 4 Uhr.
Server Wipe: jeden ersten Donnerstag im Monat.
Aktive Admins
Viel Spaß
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 112 ms | 4 | |
| Online | 115 ms | 2 | |
| Online | 119 ms | 1 | |
| Online | 110 ms | 3 | |
| Online | 118 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 118 ms | 1 | |
| Online | 112 ms | 1 | |
| Online | 115 ms | 5 | |
| Online | 112 ms | 4 | |
| Online | 113 ms | 4 | |
| Online | 114 ms | 3 | |
| Online | 113 ms | 4 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 112 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 116 ms | 2 | |
| Online | 112 ms | 4 | |
| Online | 113 ms | 3 | |
| Online | 112 ms | 4 | |
| Online | 110 ms | 10 | |
| Online | 110 ms | 1 | |
| Online | 114 ms | 1 | |
| Online | 112 ms | 0 | |
| Offline | — | — | |
| Online | 118 ms | 2 | |
| Online | 112 ms | 2 | |
| Online | 115 ms | 3 | |
| Online | 110 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 108 ms | 4 | |
| Online | 121 ms | 5 | |
| Online | 114 ms | 2 | |
| Online | 113 ms | 5 | |
| Online | 113 ms | 1 | |
| Online | 111 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 113 ms | 2 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.