DOTA RUST [X5-X10|MAX3|LOOT+|KITS] 15.08 [ 8 days online ]

139 ms · Chicago

Jitter 4.9 ms

Last checked 5 m ago

0 / 100 players

Custom Barren

5x Max 3 10 days live Avg ping 126.7 ms Avg jitter 6 ms

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 46.174.52.68:28015

First seen 07.08.2026

Ping history from Chicago

130.8ms124msAug 11Aug 17

Jitter history

11.8ms3.3msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 139 ms 0
Online 130 ms 0
Online 138 ms 2
Online 123 ms 0
Online 122 ms 0
Online 134 ms 0
Online 121 ms 0
Online 122 ms 1
Online 127 ms 0
Online 140 ms 2
Online 126 ms 7
Online 133 ms 20
Online 140 ms 24
Online 121 ms 27
Online 123 ms 31
Online 130 ms 39
Online 120 ms 17
Online 133 ms 14
Online 130 ms 7
Online 132 ms 6
Online 133 ms 22
Online 133 ms 38
Online 121 ms 41
Online 132 ms 59
Online 132 ms 44
Online 133 ms 47
Online 138 ms 49
Online 127 ms 44
Online 128 ms 1
Online 123 ms 0
Online 123 ms 0
Online 129 ms 1
Offline 121 ms
Online 129 ms 0
Online 122 ms 0
Online 121 ms 0
Online 122 ms 1
Online 121 ms 0
Online 129 ms 0
Online 132 ms 0
Online 122 ms 1
Online 128 ms 0
Online 122 ms 0
Online 131 ms 2
Online 123 ms 0
Online 121 ms 2
Online 121 ms 3
Online 134 ms 0
Online 122 ms 0
Online 121 ms 0

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.