№2 | EXTASY | X100 | NOLIMIT | CLANS | FREE | wp 31.07 [ 8 days online ]

132 ms · Chicago

Jitter 5.5 ms

Last checked 1 m ago

4 / 200 players

Procedural Map

100x 10 days live Avg ping 127.9 ms Avg jitter 6.3 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 46.174.54.83:30000

First seen 07.08.2026

Ping history from Chicago

133.8ms123.9msAug 11Aug 17

Jitter history

11.2ms3.9msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 132 ms 3
Online 133 ms 9
Online 123 ms 4
Online 123 ms 0
Online 129 ms 0
Online 133 ms 0
Online 138 ms 0
Online 122 ms 0
Offline
Online 123 ms 2
Online 133 ms 4
Online 132 ms 7
Online 130 ms 4
Online 134 ms 3
Online 135 ms 3
Online 129 ms 6
Online 129 ms 5
Online 129 ms 0
Online 130 ms 0
Online 134 ms 0
Online 132 ms 3
Online 129 ms 4
Online 129 ms 9
Online 123 ms 5
Online 133 ms 6
Online 133 ms 1
Online 123 ms 3
Online 132 ms 7
Online 129 ms 3
Online 133 ms 1
Online 123 ms 0
Online 123 ms 0
Online 122 ms 0
Online 130 ms 3
Online 139 ms 6
Online 127 ms 3
Online 133 ms 4
Online 133 ms 0
Online 129 ms 1
Online 1
Offline
Online 135 ms 6
Online 140 ms 1
Online 134 ms 1
Online 132 ms 1
Online 123 ms 0
Online 134 ms 2
Online 133 ms 2
Online 123 ms 5
Online 123 ms 5

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.