OUTPOST 2x Monthly Main | Just Wiped

22 ms · Chicago

Jitter 0.6 ms

Last checked 2 m ago

3 / 100 players

Wiped - 10 days ago

2x 4 days live Avg ping 29.1 ms Avg jitter 7.7 ms Wipe cycle 0.5 ±0.5 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 212.192.29.242:26115

First seen 13.08.2026

Next wipe: (in 19 days) Predicted

Last wipe: (10 d ago)

Wipe history

Wiped Days since previous
0
1

Ping history from Chicago

31.4ms23.4msAug 13Aug 17

Jitter history

7.9ms5.2msAug 13Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 22 ms 5
Online 21 ms 2
Online 21 ms 4
Online 22 ms 5
Online 21 ms 8
Online 21 ms 38
Online 37 ms 66
Online 22 ms 66
Online 36 ms 66
Online 39 ms 45
Online 21 ms 3
Online 39 ms 3
Online 22 ms 4
Online 37 ms 2
Online 39 ms 0
Online 34 ms 4
Online 21 ms 4
Online 22 ms 8
Online 21 ms 61
Online 39 ms 67
Online 36 ms 59
Online 22 ms 65
Online 22 ms 28
Online 36 ms 7
Online 37 ms 5
Online 37 ms 1
Online 37 ms 1
Online 34 ms 4
Online 37 ms 4
Online 22 ms 9
Online 22 ms 5
Online 37 ms 68
Online 34 ms 69
Online 22 ms 68
Online 37 ms 70
Online 39 ms 26
Online 22 ms 9
Online 22 ms 9
Online 22 ms 4
Online 39 ms 0
Online 39 ms 5
Online 33 ms 3
Online 34 ms 10
Online 35 ms 15
Online 22 ms 64
Online 36 ms 78
Online 22 ms 72
Online 21 ms 63
Online 22 ms 56
Online 39 ms 7

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.