№1 | EXTASY | X5 | NOLIMIT | LOOT+ | SKILLS | wp 31.07 [ 8 days online ]

122 ms · Chicago

Jitter 0.6 ms

Last checked 2 m ago

1 / 200 players

Procedural Map

5x 10 days live Avg ping 127.3 ms Avg jitter 6.6 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 46.174.54.83:20510

First seen 07.08.2026

Ping history from Chicago

135.7ms124.9msAug 11Aug 17

Jitter history

13ms4.1msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 122 ms 1
Online 123 ms 1
Online 122 ms 2
Online 123 ms 1
Online 139 ms 2
Online 123 ms 1
Online 134 ms 0
Online 131 ms 0
Online 132 ms 2
Online 123 ms 2
Offline
Online 122 ms 2
Online 130 ms 2
Online 123 ms 2
Online 123 ms 2
Online 133 ms 3
Online 128 ms 2
Online 129 ms 0
Online 123 ms 0
Online 132 ms 0
Online 134 ms 0
Online 122 ms 1
Online 123 ms 1
Online 133 ms 2
Online 123 ms 2
Online 130 ms 2
Online 123 ms 2
Online 128 ms 1
Online 128 ms 1
Online 123 ms 1
Online 122 ms 0
Online 122 ms 0
Online 122 ms 0
Online 139 ms 0
Online 133 ms 0
Online 129 ms 1
Online 127 ms 1
Online 134 ms 2
Online 121 ms 2
Online 133 ms 1
Online 134 ms 0
Online 135 ms 0
Online 128 ms 0
Online 135 ms 0
Online 128 ms 0
Online 123 ms 0
Online 123 ms 0
Online 123 ms 0
Online 135 ms 0
Online 135 ms 1

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.