[US] Stevious 2x | Solo/Duo/Trio | 8/13
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 39 s ago
14 / 200 players
Monthly BPs / 3 Max / FPS+ Maps
2x Max 3 4 days live Wipe halving: 3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.163.13:28010
First seen 13.08.2026
Last wipe: (3 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 13 | |
| Online | — | 8 | |
| Online | — | 3 | |
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| Online | — | 136 | |
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| Online | — | 48 | |
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| Online | — | 20 | |
| Online | — | 0 | |
| Online | — | 254 | |
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| Online | — | 103 | |
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| Online | — | 171 | |
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| Online | — | 73 | |
| Online | — | 200 | |
| Online | — | 6 | |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.