AQRUX RUST - Training | AimTrain | FaceCheck | UKN | FFA [ 8 days online ]

121 ms · Chicago

Jitter 4.2 ms

Last checked 38 s ago

3 / 100 players

discord.gg/aqruxrust

10 days live Avg ping 125.7 ms Avg jitter 5.9 ms

Join Discord

Connect: 194.93.2.123:20560

First seen 07.08.2026

Ping history from Chicago

131.8ms121.9msAug 11Aug 17

Jitter history

13.2ms2.6msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 121 ms 5
Online 129 ms 3
Online 127 ms 1
Online 122 ms 0
Online 121 ms 0
Online 121 ms 0
Online 122 ms 0
Online 131 ms 0
Online 126 ms 1
Online 127 ms 3
Online 122 ms 3
Online 127 ms 0
Online 132 ms 0
Online 132 ms 1
Online 127 ms 2
Online 131 ms 0
Online 122 ms 0
Online 127 ms 0
Online 128 ms 0
Online 121 ms 3
Online 126 ms 3
Online 128 ms 4
Online 132 ms 8
Online 133 ms 4
Online 132 ms 3
Online 132 ms 7
Online 122 ms 2
Online 127 ms 1
Online 127 ms 0
Online 131 ms 0
Online 121 ms 0
Online 120 ms 3
Offline
Online 137 ms 5
Online 120 ms 6
Online 127 ms 5
Online 126 ms 5
Online 132 ms 5
Online 137 ms 6
Online 121 ms 4
Online 126 ms 4
Online 132 ms 1
Online 130 ms 1
Online 135 ms 0
Online 129 ms 0
Offline
Online 139 ms 4
Online 128 ms 3
Online 121 ms 4
Online 120 ms 5

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.