HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon [ 8 days online ]

128 ms · Chicago

Jitter 0.6 ms

Last checked 4 m ago

0 / 200 players

Procedural Map

2x Max 2 10 days live Avg ping 132.4 ms Avg jitter 13.1 ms

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 5.129.240.104:28010

First seen 07.08.2026

Server info

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Улучшенный Ванильный x2 сервер для игры в Duo!
Enhanced Vanilla x2 server for Duo players!
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[ ИНФО / INFO ]
>> РЕЙТЫ (Rates): x2 Scrap and Resources
>> ВАЙП (Wipe): Каждую ПН 15:00 МСК (Weekly Map)
>> ЧЕРТЕЖИ (BPs): Раз в месяц (Monthly Force)
>> КОМАНДА (Team): Строго Макс 2 (Max 2)

[ ОСОБЕННОСТИ / FEATURES ]
>> Заниженное гниение шкафа (-50% base upkeep)
>> Мощное железо (High Performance, No lags)
>> Защита от DDoS (Premium Anti-DDoS)

[ ССЫЛКИ / LINKS ]
>> Discord: discord.gg/kWpGBg7cHw
>> Магазин (Store): hardcamp.pro/rust
>> Сайт (Website): rust.hardcamp.pro

Ping history from Chicago

139.8ms129.3msAug 11Aug 17

Jitter history

32.5ms2.2msAug 11Aug 17

Recent history from Chicago

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Offline
Online 135 ms 0
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Online 129 ms 1

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.