[SEA/IND] Muqabla 1.5x • Fridays • 6 Man
Offline
Last checked 2 h ago
0 / 55 players
Custom Map
1.5x 4 days live Avg ping 208.3 ms Avg jitter 4.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 200.141.10.42:28015
First seen 13.08.2026
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 206 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | — | 0 | |
| Online | 212 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 206 ms | 0 |
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.