AQRUX RUST GREEN | X2 | SEMI-CLASSIC | MONDAY [ 8 days online ]

129 ms · Chicago

Jitter 4 ms

Last checked 1 m ago

69 / 250 players

Custom Map

2x 10 days live Avg ping 126.5 ms Avg jitter 6 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 37.230.210.22:20500

First seen 07.08.2026

Ping history from Chicago

129.6ms123.4msAug 11Aug 17

Jitter history

10.2ms4.4msAug 11Aug 17

Recent history from Chicago

Checked Status Ping Players
Online 129 ms 74
Online 129 ms 85
Online 122 ms 0
Online 131 ms 0
Online 121 ms 0
Online 140 ms 0
Online 128 ms 0
Online 127 ms 0
Offline 122 ms
Online 121 ms 0
Online 133 ms 0
Online 120 ms 0
Online 127 ms 0
Online 130 ms 1
Online 127 ms 1
Online 127 ms 0
Online 131 ms 0
Online 131 ms 0
Offline
Online 120 ms 0
Online 128 ms 0
Online 128 ms 0
Online 139 ms 0
Online 123 ms 0
Online 129 ms 0
Online 132 ms 0
Online 132 ms 0
Online 132 ms 0
Online 122 ms 0
Online 129 ms 0
Online 139 ms 0
Online 122 ms 0
Online 120 ms 0
Online 129 ms 0
Online 129 ms 0
Online 121 ms 0
Online 132 ms 0
Online 127 ms 0
Online 132 ms 1
Online 131 ms 0
Online 139 ms 0
Online 126 ms 0
Online 133 ms 0
Online 131 ms 0
Online 131 ms 0
Online 121 ms 0
Online 130 ms 0
Online 137 ms 0
Online 127 ms 0
Online 128 ms 0

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.